We can animate the element as the child element of the entity in the a-frame.
As an introductory example, in order to define an entity around the Y-axis that requires a 10-second 5-meter track, we can offset its position and animate the rotation of the parent entity. The animation starts with the initial rotation around the Y-axis around 0 degrees and spins around 360 degrees. It is defined as the duration of 10,000 milliseconds, maintaining the final value in each loop of the animation, and the infinite loop.
The A frame has standard vec3 components (i.e., position, rotation and scale). These components consist of three factors: X, Y, and Z. We can pass the three Spaces separated Numbers to the from and to attributes, just as we define them on an entity. In this case, the animation system assumes that we are creating animation for a vec3 value.
For example, if we want to animate objects from one point to another, we can animate the position component.
A-Frame has A standard component that accepts A single Boolean value. Boolean values can also be “animated” by flipping the Boolean value at the end of each animation loop.
For example, we can define an animation to switch the visibility of the entity after 5 seconds.
We can also animate numeric properties. For example, we can animate the original intensity of the light.
We can animate any component property with color type. For example, we can turn a box from white to red.
We can animate a property of a multi-attribute component. To do this, we use point syntax to select the component properties: