We can set the element to animate the child elements of the entity in frame a.
As an introductory example, to define an entity around the Y-axis, which requires a 5-meter track of 10 seconds, we can offset its position and animate the rotation of the parent entity. The initial rotation around the Y-axis at the beginning of the animation is about 0 degrees and about 360 degrees. It is defined as a duration of 10,000 milliseconds, holding the final value in each loop of the animation, and an infinite loop.
Frame A has A standard vec3 component (i.e., position, rotation, and scale). These components are made up of three elements: X, Y, and z. we can pass Numbers separated by three Spaces to the from and to attributes just as we define them on the entity. In this case, the animation system assumes that we are creating an animation for the vec3 value.
A-Frame has A standard component that accepts A single Boolean value. You can also “animate” the Boolean value by flipping it over at the end of each animation cycle.
For example, we can define an animation to switch the visibility of an entity after 5 seconds.
We can also set animations for numeric attributes. For example, we can set the animation of the original light intensity.
We can set the animation for the properties of a multi-attribute component. To do this, we use dot syntax to select component attributes: